Top 5 OP Robots that you MUST invest on in Super Robot Wars V

By Kin Boon on Mar 18, 2017

One of the main and recurring themes of the Super Robot Wars franchise is having the ability to assemble your party using mechs from countless of anime series, with usually more than 10 of them in each title. Super Robot Wars V alone features a total of 18 mecha anime, which amounts to at least 50 different robots available for your selection. Having such a huge roster at your disposal can be a bit overwhelming even for veterans, more so if you are new to the series.

We recently had the opportunity to complete the game, and after going thru 37128361 of mechs, we discovered there were a few essential robots that you must include in your party to smash through all 52 stages of SRW V. So without further ado, here are the top 5 overpowered mechs that you must invest on in Super Robot Wars V, unless you prefer to be hipster and do your own thing.

1) Evangelion Unit-01 with Pseudo-Evolution (Evangelion 2.0: You Can (Not) Advance)

It looks like a beast, and it acts like a beast. EVA-01 is an above average unit with a decent amount of firepower and a shield that can null most attacks from lesser enemies, but it’s a whole different ballgame once you activate its Pseudo-Evolution. Armed with only 3 attacks, it can make short work of your enemies with the Impact Wave, a wide-ranged MAP attack and a single punch move that can rival One Punch Man’s. With that said, you can only activate this mode by reaching 90% Synchro Rate and a minimum Will value of 170. It can be a tedious process to do so, but it can easily be achieved with certain power parts.

2) Mazinger ZERO (Mazinger Edition Z: The Impact!)

Having become a pseudo-mascot for its multiple appearances in the SRW series, Mazinger Z can easily be inserted in this list for any of the mainline games, so it’s a no-brainer to have this classic mech here as well, especially when we get to use a more OP version. With that said, Mazinger Z’s base version is already overpowered as it is, with a wide selection of attacking moves to cover close-ranged and mid-ranged combat. It can also tank through most enemy attacks with ease, and it’ll grow in power and defense as it loses more life. And if that’s not enough to satisfy your lust for in-game power, Mazinger Z’s OP-ness will be amplified tenfold once you unlock MazinPower to get Mazinger ZERO. All you need to do is to just reach 150 Will with Koji to literally unleash hell upon your enemies. And oh, did I mention that ZERO has a MAP attack as well?

3) Shin Getter 1 (Getter Robo Armageddon)

Just like Mazinger Z, Getter Robo has become a staple of the SRW series, and its latest iteration in Super Robot Wars V might be one of the best yet. There’s nothing special about the first variant of this classic mech that you’ll encounter in-game, Black Getter as it comes with decent firepower and an average defense for a super robot. With that said, keep pumping upgrades to this mech because it’ll be carried over when you get the Shin Getter 1. It’s not the tankiest unit you can find, but its wide range of moves and impressive firepower more than makeup for its slight defensive shortcomings. And besides, the Shin Getter 1 will gain more attacking power and defense as its life goes down, so you might want to make sure it’ll be on the receiving end of the enemies’ attacks.

4) Strike Freedom (Mobile Suit Gundam SEED Destiny)

If all the mechs mentioned above embodies OP-ness with their high defense and even higher offensive power, Strike Freedom is the exact opposite in terms of mobility, but it certainly packs a punch as well. It comes with its full range of arsenal when you first encounter the Strike Freedom in-game, giving players plenty of options to clear the map as this robot can easily handle close to long-ranged combat. And if that’s not enough, you can even perform a combination attack with the Infinite Justice to deliver heavy damage to the super bosses. You can also rest easy knowing it’ll be close to impossible for anything to hit the Strike Freedom, especially when it’s in SEED mode. In the very unlikely situation that it does get hit, the VPS Armor and Shield will come in handy to mitigate the damage.

5) Villkiss (Cross Ange: Rondo of Angel and Dragon)

This mech is the personification of “size doesn’t matter”, as it comes with plenty of firepower underlying its miniature size. The first variant of Villkiss is average at best, but you’ll unlock more moves as you progress in Super Robot Wars V, so you won’t run out of choices to eradicate your enemies. Its high mobility also ensures that it’ll be a hard target to hit, but when it does receive damage, Villkiss’ evasion and critical chance will increase tremendously, allowing you to dish out heavy punishments. Just make sure you put in some minimal upgrades to its HP, or else you risk getting one shot from certain enemies.

 

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Kin Boon
About the Author
Just your 'average' media newbie. Have interest in gaming (duh), superhero series, and I enjoy getting engage in conversations about footy. With that said, slight biasedness might be present if we are talking about Chelsea FC. Hope to see the world with my own pair of eyes in the future instead of viewing it through Instagram or Snapchat filters.
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