Nintendo Switch owners are slightly concerned with the fact that games made for the hybrid console are more expensive compared to other platforms. This came after the announcement that the upcoming puzzle adventure game, RiME would cost more on the Switch, and it isn’t the only game to suffer such a situation as Puyo Puyo Tetris will follow the same price setting. Such concerns were addressed to Nintendo of America president Reggie Fils-Aime, and this is what he has to say about the situation.
“From a third-party perspective, that's a third-party decision. We don't make that pricing decision,” explained Fils-Aime in a Facebook Live interview. “When you see those difference in prices, call up that third-party publisher and ask them. That's not a decision that we get to make.”
From the developers’ point of view, such a pricing discrepancy is unavoidable due to the cost difference in making games for different platforms.
“We set prices for our products based on the costs of development and publishing for each specific platform,” Tequila Works told Eurogamer.
Besides that, it is costlier to manufacture Nintendo Switch game cards as compared to the traditional Blu-ray discs for PlayStation 4 and Xbox One. And the prices might also fluctuate depending on the size of the game, since developers can choose between 1GB, 2GB, 4GB, 8GB, 16GB, and 32GB card storage. With that said, even if the game is large in size, it doesn’t necessarily equate to a higher price point as the cost can be reduced if it’s printed in bulk.
This wouldn’t be such a huge concern if the Switch owners can just buy digital games, which are traditionally cheaper than physical copies, but Nintendo employs a different policy for their eShop. You’ll have to pay the same price for a digital game as their physical version, where applicable, as part of Nintendo’s efforts to maintain a positive relationship with retailers.
Source: Nintendo Insider