My thoughts on League of Legends The Hunt of The Blood Moon game mode

By Kurtis Chan on Feb 15, 2017

The Hunt of the Blood Moon is the latest installment of League of Legends rotating game mode and it's a killer, literally. The first week of Blood Moon have passed and after spending three days playing it, I've actually enjoyed the game mode much more than I have expected. Here is a short guide and my thoughts on this bloody game mode.

About The Hunt of the Blood Moon

Win Conditions

  • First team to obtain 350 points wins
  • Killing enemy champions — 5 points
  • Killing roaming spirits in the enemy jungle — 3 points
  • Killing the Demon Herald — 25 
  • If you are able to defeat 3 enemies (including Spirits) without returning to base or dying you’ll briefly gain the power of a demon, turning invisible and increased movement speed for the duration
  • The demon brand will break when you deal damage (or after 45 seconds), instantly doing 20% of the first target’s maximum health in true damage

Game Mechanics

  • Champion level will begin at 3
  • Gold and Experience increases drastically over time
  • Respawn Timers are reduced across the board
  • Lane minion spawns have been disabled, and turrets are invulnerable
  • At the start of the game, outer turrets are removed. 6 minutes in, the second row will collapse as well, giving you a bit more space to play around in
  • A number of items from the shop will be removed (Any defensive items you can find in the shop will not be available for purchase)
  • All players will receive the Blood Pact buff throughout the game
  • Blood Pact: grants 50% cooldown reduction to summoner spells, as well as out of combat buffs such as ultimate ability cooldown reduction, increased movement speed, and mana regen

Restricted Champion Pool

Only a pool of 20 Assassins and Aggressive Divers will be available for players to use in this game mode (10 of them will be in the free champion rotation):

  • Ahri
  • Akali
  • Camille
  • Diana
  • Ekko
  • Elise
  • Evelynn
  • Fizz
  • Kassadin
  • Katarina
  • Kennen
  • Kha'Zix
  • Leblanc
  • Lee Sin
  • Pantheon
  • Rengar
  • Shaco
  • Talon
  • Yasuo
  • Zed

 My thoughts on this game mode

  1. Getting jump scared in every game

Several times in a game to be honest. You'll never know when an invisible Rengar, Shaco or Kha'Zix is lurking around to sacrifice you to the Blood Moon. Sometimes walking around bushes, even in your own jungle is a death wish where 5 men will suddenly dive onto you and kill you in a blink of an eye. Be sure to use your trinket whenever it's available before your mum slaps you for shouting WTF.

2. Baits can be your friend, and also your foe

Having blinking red health bar can make you a target for an easy kill, but in this game it will sometimes earn your team some kills instead. Since everybody is running around killing spirits and enemy champions to earn points, once sights have been set on a target that has low health, it's very hard to resist the temptation to kill them. If you know your team is around you and you have 1 health left, you can bait the enemy in for your team to collapse on them, though you have a high chance to die in the process.

3. Total blood bath or clown fiesta, whichever you deem fit

Kills are always traded back and forth. For most champions, they will struggle to find a way out once they jump in for a kill, and in turn gets themselves killed. The game usually starts off with 5 men walking together, invading the enemy's jungle for some spirits. If both teams walked the same path, you will have yourself a blood bath or a clown fiesta.

4. Trying to do the objectives is nerve-wrecking

Invading the enemy jungle to hunt spirits is actually the most nerve-wrecking part of the game, well at least for me. The spirits will make you visible to the enemy in the mini-map and you'll know what happens next. As for the Demon Herald, it got stolen from my team by the enemy's Shaco, three times in a single game. No one, including me, bothered to buy Control Wards since you'll want as many damage items as possible in your item slots, thus no one predicted that a Shaco was invisible and standing behind the Demon Herald to hit its eye when it's open and steal it from us.

5. More champions can be added to the game

Many more champions that have one-shot potential or high damage output are missing from this game such as Annie, Syndra, Blitzcrank and Alistar. If you're wondering why Blitzcrank and Alistar, try building full AP items on them, you'll evaporate your enemies instantly if the combos are executed perfectly.

6. Opens up to other role-specific game modes

Now that Riot is willing to experiment with limited champion pools for game modes, a lot of options have opened up. The Hunt of the Blood Moon is practically an Assassin game mode. Since there is an Assassin one now, maybe we will see other role-specific game modes in the future like a Marksman one where only ADC champions can be played but instead of killing spirits, they can shoot down training targets, or only marked champions can be killed. Summoners can take this opportunity to learn a role that they are not familiar with, and at the same time it doesn’t trigger others who are grinding out their ranks, unless they are really salty and wants to win every game they play. In that case, just keep quiet and play.

The Hunt of the Blood Moon will still be available to play as a rotating game mode from 17 February 2017 to 20 February 2017 and 24 February 2017 to 27 February 2017. Be sure to try it out at least once since no one knows whether the game mode is a once a year thing or will it stay as a rotating game mode.

Kurtis Chan
About the Author
Assistant Editor at Gamehubs who is an e-Sports enthusiast (mainly on League of Legends and Overwatch). Still saving up for a PS4.....
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