The Mass Effect trilogy made its mark in the gaming scene over the past decade by introducing an engaging sci-fi RPG, and Andromeda is supposed to recapture its magic and expand the series beyond the current generation of consoles. But in light of Andromeda’s shaky launch period, BioWare has put the series on hold and reshuffle its development team, BioWare Montreal, according to company sources.
Instead of leading projects of their own, BioWare Montreal is taking up a supporting role, with a number of employees beings transferred to EA Motive, the studio in charge of Star Wars Battlefront II. The remaining staffs will assist BioWare’s upcoming projects, including Dylan, the new IP with semi-MMO features. On top of that, they’ll also continue to work on new Andromeda patches, along with multiplayer support.
This is what BioWare Montreal studio director, Yanick Roy has to say about the recent reshuffle of the team:
Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create.
The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects.
With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We’re also ramping up teams on other BioWare projects in development.
There will be much more to come from BioWare in the years ahead.
It’s certainly worrying to see BioWare making such a move, but it is very unlikely for them to kill off a lucrative franchise of Mass Effect’s stature. It might also turn out to be a good decision to focus on other exciting projects and assess Andromeda’s overall performance in the market, instead of pushing for a sequel right away and repeat their current mistakes.