Malaysian Game Designer Wan Hazmer Talks About The Truth Behind Roti Canai And Teh Tarik In Final Fantasy XV

By Justin Chee on Aug 15, 2016

In the recent Game Dev Hangout KL 2016 held at UNDO School of 3D Animation, the periodical gathering of Malaysian game developers and designers had invited Wan Hazmer to become the highlight for the event's fireside chat to share mainly about his ongoing experiences as one of Square Enix's game designers for the development of Final Fantasy XV. If you still do not know who Wan Hazmer is, Hazmer is a Malaysian who's working abroad in Shinjuku, Tokyo for Square Enix and particularly for the Final Fantasy franchise since 2010.

Having spent quite some time in the far east as a game designer, Hazmer's command in Japanese and passionate acuity for video games development has landed him opportunities with Square Enix in Japan, a role that many aspiring game developers even in Japan can hope to achieve.

In the event, Hazmer spoke for a mid-scale gathering of over 100 attendees who wanted to learn about his progression from a graduate of APIIT College in Malaysia, the passion that drove his game designing ambitions to the quirks of his adaptation into the Japanese workforce; not forgetting the hows and whats of being one of Square Enix's designers for Final Fantasy XV down to minute details of why Roti Canai and Teh Tarik were introduced as part of the in-game assets. 

Now a role model and exemplar to possibly hundreds of budding Malaysian game developers, Hazmer shares that he's just as thrilled to have hints of the Malaysian culture represented in Final Fantasy XV especially popular Malaysian food and beverage such as satay, roti canai and teh tarik.

However, he shares that implementing them into the game wasn't a smooth-sailing task and required a lot of 3D motion work, as such, to create the representation of making the beverage as close as how you would get them here in the mamak outlets of Malaysia - in real life. Furthermore, it wasn't just all about Malaysian food alone as Hazmer also mentioned about representing the laidback cultures of the country in the game where it is just as unique as anything else from Malaysia. 

The event concluded with a Q&A session where the attendees were able to direct a myriad questions to Hazmer in person, which in my opinion was a really good opportunity for aspiring game designers to gain deeper insights about working for the video games industry. 

Check out Wan Hazmer's personal blog here.

Screenshot via: YouTube - Travel Garage TV

Justin Chee
About the Author
Nerdgeek and sci-fi junkie with addictions to starship technologies and inorganic sentience. Advocate of energetics and forged from the fires of comic books and DOS games. Overseer of Gamehubs but wishes to be a purple megalomaniacal tentacle instead.
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