Local Malaysian LOL Teams Gets Sidetracked Before IESF Qualifiers

By Nicolas See Tho on Aug 28, 2017

As the IESF qualifiers made its debut last week, Malaysian teams were faced with an obstacle that could not be hurdled and that was policies. three League of Legends teams, 4mod, Team Fire Dragoon, Eternity Esports were told last minute by organisers that they were ineligible to compete for the IESF qualifiers as they had participated in The Legends Circuit which was considered under Riot to be a professional tournament, and since the IESF was considered to be an amateur circuit, those 3 teams stated above were not eligible. This caused a rather large uproar among the local gaming community. 


The problem first started when ESM told the above-mentioned teams last minute that they were ineligible to compete into the IESF. The reason for this was because they had already competed in the TLC thus branding them as professional teams. This would not have been a problem if the teams were first made notice about their eligibility before hand but apparently, in their contact emails, they did not clarify what constitutes a professional team as well as no clear means of communication stating that these teams can’t join the IESF. 

Here are some of the contact points from 4mod, FDG and Eternity Esports with ESM regarding their status before the bad news:

Eternity Esports




Fire Dragoon


As we can see from the images above, the respective teams were only told that KL Hunters were the only team not allowed to join. This miscommunication marks a bad precedent in our local competitive scene for League of Legends as these teams not only spend money on their coaches, operations and time. While for those who traveled to Malaysia was compensated for their travel fees and registration fees, the losses pooled from this miscommunication is felt dearly.

Aside from the unfortunate announcement, this decision to ban teams participating in the TLC regresses the growth of our local competitive teams, whereby Malaysian teams are rarely able to compete at high-level competitions and the events that provide that level of competition only happens bi-annually and only spanning two months at that.

We hope that this mishap would not be brought forward to our future events and as much as the scene is growing, it is precedented such as these that pushes our competitive potential on a regressive scale rather than a progressive one.

Nicolas See Tho
About the Author
A quirky gamer who has unrealistic expectations on survival RPGs, unrelenting hope for proper cooking mechanics and a love for tabletop gaming
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