Journals From The Foxhole: A Night Of Terror And Betrayal

By Nicolas See Tho on Aug 3, 2017

Earlier this week, we mentioned we would be doing a series based on our experience in the game Foxhole, and if you have not tried out this game yet, check out our review here. Today, we shall delve into one of the servers we played in called Charlie2, Day 42. 

 

There are never enough wires
There are never enough wires

The Beginning

The day started off like any other day, brothers-in-arms working to keep our base defenses up while artillery fire looms on the horizon. We came into the fray towards the end of daylight and towards the night, and as most veteran players know, the night is dark and full of terrors. We began fortifying our bases with Constantina wires, huge wall ramparts, and the occasional bunker setting. We decided to go on guard duty because of news that the enemy was starting to make a massive push to our territory. 

 

My dead body can be seen right under the tank in the middle
My dead body can be seen right under the tank in the middle

 

The Night Is Dark

War...war never changes, the moment darkness fell, there was a flurry of bullets and explosions resulting from the excessive machine gun and mortar fire. We shouted directions where the enemy fire was coming from, but we were quickly overwhelmed by a sudden rush of enemy tanks by our doorstep. All hell broke loose as we tried to repel invaders with RPG rounds and HE grenades but to no avail as the enemy brought too many tanks to storm our barricades. It was then that we decided to have a bright idea on creating a way to push back the enemies.

 

Sun Tzu says to retreat, one must die many times
Sun Tzu says to retreat, one must die many times

Operation Empty Castle

The origin of this strategy dates back to the Three Kingdoms dynasty whereby Shu strategist Zhuge Liang tricked the Wei army into attacking one of their castles by feigning a defenseless empty castle. We decided to try this strategy as well, not knowing if it would work. Our plan was to move the bulk of our troops away while slowly retreating the frontline forces. The objective is to make the enemy think we are retreating while setting up an ambush. 

That moment when you discover a wall in your plans
That moment when you discover a wall in your plans

Betrayal 

All was going well until we realized that the enemy was not moving in, which in effect would be the original intention, only to find that our enemies made a wall behind them as they pushed through, which hindered the ambush part and effectively given our enemies the entire base. Needless to say, we were given a wide variety of names ranging from spy, troll and the crowd favorite, traitor. Not all plans go according to plan but it is safe to assume we lost on that server. We wouldn't be able to see the conclusion as we were kicked out of the server right after that fiasco.

 

 

Nicolas See Tho
About the Author
A quirky gamer who has unrealistic expectations on survival RPGs, unrelenting hope for proper cooking mechanics and a love for tabletop gaming
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