I Miss: Items that were removed from League of Legends

By Kurtis Chan on Mar 11, 2017

Changes happen all the time in League of Legends, from new champion releases, champion reworks, to graphical updates, Riot Games is always busy trying the give its players a better experience while playing the game, but sometimes these changes are so drastic that it completely altered how the game is played. Throughout the years of playing League of Legends, many items have come and gone, and I would be lying if I said I don’t miss them. So here is a list of 10 items that were removed from the game, some of these items are so old that you might not have heard of it at all. The items are not listed in a particular order.

1. Deathfire Grasp 

Stats: +120 ability power, +10% cooldown reduction

Active: Unique- Deals 15% of target champion’s maximum health in magic damage and applies the debuff, Doom. Doom amplifies all magic damage that champion takes by 20% for 4 seconds. 90 seconds cooldown (750 range).

This is my favorite item in the entire list. The reason why Riot removed DFG is because it tends to make burst champions like Annie and LeBlanc even burstier as it adds another nuke spell on top of kits that are already designed to have strong up-front damage. For instance, when LeBlanc has DFG in her item slot, it adds reliability to her assassination patterns where she can use her Q, E and DFG combo to land kills while saving her W to escape from danger.

2. Leviathan 

Stats: +180 health

Passive: Unique- Your champion gains 32 health per stack, receiving 2 stacks for a kill and 1 stack for an assist. This effect can stack up to 20 times, for a maximum of 640 health; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.

Leviathan is a stacking item just like Mejai’s Soulstealer, but instead of stacking AP it stacks health. It’s a nice item to buy since it is so cheap, but to stack it up as a Tank is no easy feat since you’ll always be the front line to soak up damage in team fights. One third of the “Snowball Sister Items”.

3. Sword of the Occult 

Stats: +10 attack damage

Passive: Unique- Grants 5 attack damage per stack with 5 stacks upon purchase. Grants 2 stacks for a kill and 1 stack for an assist, maximum 20 stacks for a total of 100 attack damage. Half of the stacks are lost upon death. At 20 stacks, grants 20% bonus attack speed.

One of the three “Snowball Sister Items”. Gone were the days where Jarvan mid is viable. Sword of the Occult was initially planned for a rework on patch 5.22 but Riot decided to remove it from the game.

4. Force of Nature 

Stats: +40 health regeneration, +76 magic resistance, +8% movement speed

Passive: Unique- You gain health regeneration equal to 1.75% of your maximum health

Force of Nature was removed because that stats did not synergize with each other and it gave too much magic resistance in a single item. The item when used alone was not OP, but when a champion has Warmog’s Armor and Spirit Visage as well, it’s literally invincible. Force of Nature’s passive was transferred to Warmog’s Armor and Spirit Visage has higher MR to compensate the removal of FON.

5. Heart of Gold  & Philosopher’s Stone 

Heart of Gold

Stats: +200 health

Passive: Unique- +5 gold per 10 seconds

Philosopher’s Stone

Stats: +7 health regeneration, +9 mana regeneration

Passive: Unique- Transmute: Gain +5 gold per second

The reason why I’ve put both of these items together is because both are secondary income items and they are stackable, granting 10 gold per 10 seconds. Heart of Gold was removed from the game while Philosopher’s Stone was renamed to Nomad’s Medallion but without the Transmute passive.

6. Madred’s Bloodrazor 

Stats: +25 armor, +40 attack damage, +40% attack speed

Passive: Unique- Basic attacks deal bonus magic damage equal to 4% of the target’s maximum health (maximum 120 versus monsters)

This item was once a must build on the pre-reworked Warwick with his ultimate able to proc on-hit effects multiple times in quick succession. Riot removed the item from League because it gave too many odd stats, and its on-hit damage was magic damage which made it hard to put in an effective item build that would still synergize with auto-attacking champions. Madred’s Bloodrazor was replaced with Blade of the Ruined King.

7. Innervating Locket 

Stats: +430 health, +450 mana

Aura: Unique- Nearby allies gain 20 health regeneration and 9 mana regeneration per 5 seconds

Passive: Unique- +10% cooldown reduction. When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown.

Champions like Udyr and Sona who have low cooldowns on their abilities allows the passive of Innervating Locket to become a source of near infinite sustain. During the Ionia vs Noxus Showmatch back in 2013, Guardsman Bob showed Innervating Locket’s potential on Udyr and the build became really popular. Sadly it was removed from League a week later.

8. Boots Enchantments 

Building Boots of Speed into tier 2 boots (e.g. Berserker’s Greaves, Ninja Tabi, etc) allows you to build one of the following enchantments for your boots with 450 gold:

  • Alacrity : Grants +20 bonus movement speed
  • Captain : Grants +10% bonus movement speed to nearby approaching allied champions
  • Distortion : Ghost, Flash and Teleport summoner spell cooldowns are reduced by 20% and are granted additional mobility. Ghost grants 40% bonus movement speed instead of 27%. Flash gives 20% bonus movement speed for 1 second after cast. Teleport gives 30% bonus movement speed for 3 seconds after use
  • Furor : Whenever you deal damage with a single target attack or spell, you gain 12% movement speed that decays over 2 seconds
  • Homeguard : Whenever you’re at fountain, a portion of your missing health and mana is restored, and gain a 200% movement speed boost that decays over 6 seconds. The bonus movement speed is lost upon entering combat.

Usually every role in the game will purchase a specific boot enchantment. For example, ADCs will purchase Furor while top laners will opt for the Distortion enchant. Homeguard is the most common enchantment as it allows you to get back into the fight in a shorter amount of time. Homeguard is always used on Hecarim since his damage is amplified to his movement speed, where players will wait in fountain with Homeguard, teleport into the fight and activating E to deal as much damage as possible.

9. Runic Bulwark 

Stats: +300 health, +20 armor, +30 magic resistance

Aura: Legion- Nearby allies gain +10 armor, +25 magic resistance and +10 health regeneration. Nearby minions gain an additional 50% armor, magic resistance and health regeneration.

The first major upgrade from Aegis of the Legion. Apparently this item was too OP and Riot decided to remove it on patch 3.10. We may still have Locket of the Iron Solari, but nothing beats the original.

10. Oracle’s Elixir 

Consume: Grants our champion stealth detection within 600 range for 4 minutes. Revealed elements include stealth champions like Teemo, stealth traps like Teemo’s shroom, and also wards. It will not allow you to see within brush unless you enter the brush.

Oracle’s Elixir was not in the list until I was so frustrated about Rengar and Kha’Zix constant sneak attack on me and started missing this item. This item can still be found in ARAM, Dominion and Twisted Treeline with the name Oracle’s Extract.

 

That concludes the list of items I miss that were removed from League of Legends. Do you have other items you miss from League that is not in the list? Let us know in the comments!

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Kurtis Chan
About the Author
Amateur writer and intern at Gamehubs who is an e-Sports enthusiast (mainly on League of Legends and Overwatch). Still saving up for a PS4.....
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