Final Fantasy VII Remake features the ATB gauge, but with an entirely different combat system

By Kin Boon on Mar 10, 2017

Fans of Final Fantasy VII have been told that the Remake won’t exactly stay true to the original, as previously highlighted by the development team in Square Enix. Combat will be one of the main changes with director Tetsuya Nomura confirming that turn-based battles won’t be featured in the game, but we still don’t have an idea on how drastic the alterations will be.

Thankfully, new details have emerged from an interview with Famitsu, as Nomura discussed several aspects of combat based on the latest Final Fantasy VII Remake screenshots.

Cloud using the cover system
Cloud using the cover system

“In the story, in situations where you're sneaking around, you won't just be able to march down the middle of the path,” he said. “The original version had random encounters, and such parts were in the realm of imagination, but since this title is seamless and you see the path that you're infiltrating, I decided it was necessary for the sake of realism.”

Nomura also noted that players will have the choice to avoid confrontations, or they can just a toss a grenade from cover to catch the enemies off-guard. A straight up fight can also be an option if stealth is not your thing. The cover system can be used by Barret as well and there will be a “special element in gunners”, but Nomura can’t give details about it yet. Maybe they can shoot blindly from behind cover?

The Guard Scorpion fight, which allows you to switch between Cloud and Barret
The Guard Scorpion fight, which allows you to switch between Cloud and Barret

“Rather than just ending it at that scaffold, we’ve made wide use of the space and developed a battle that takes advantage of the map’s characteristics where you’ll fight while switching between Cloud and Barret,” said Nomura. “For example, when there’s an enemy in a position that can’t be reached by Cloud’s sword, it’s more effective to switch to Barret. It’s becoming strategic in that way, as well.”

Despite the fact that battle is no longer turn-based, Final Fantasy VII Remake will also feature the ATB gauge and a revamp of the Materia system.

“As for the ATB and techniques, those are for another time. Regarding Materia, what I can say is that it’s something like a skill,” added Nomura. “Different from magic, you can use it when you’ve set a Materia that has an effect that can be used in battle.”

Final Fantasy VII Remake will release episodically, without any confirmations of a release date. We are hoping that we’ll get the first part by the end of the year, but judging from Nomura’s response on needing a “little longer” to develop the game before showing more detail, it’s best to be just patient on this waiting game.

Source: VG24/7

Kin Boon
About the Author
Just your 'average' media newbie. Have interest in gaming (duh), superhero series, and I enjoy getting engage in conversations about footy. With that said, slight biasedness might be present if we are talking about Chelsea FC. Hope to see the world with my own pair of eyes in the future instead of viewing it through Instagram or Snapchat filters.
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