DOTA 2 patch 7.06 makes denying more valuable than ever, along with a bunch of heroes and items changes

By Kurtis Chan on May 16, 2017

A new patch, 7.06 has just landed in DOTA 2 and as usual, almost everything in the game will receive changes. The highlight of this patch has to be the new deny mechanics which made denying creeps or ally hero more valuable. Here are the patch notes for patch 7.06 of DOTA 2:

 

DENY MECHANICS

  • Creep denies now grant the denying team 30% of the XP bounty
  • Normal lane or neutral deny XP increased from 50% to 70%

SHRINES

  • Shrines now start on cooldown and become available at 5 minutes
  • Reduced Shrine count in base from 5 to 3 (Shrines at top and bottom lanes behind the barracks were removed)
  • Shrines mana regeneration growth per minute reduced from 1 to 0.75

LANES

  • Added an extra melee creep in mid lane for the first 15 minutes, top and bottom lane will have an extra creep after 15 minutes
  • Creeps meet a bit closer to the offlane tower
  • Creep aggro duration reduced from 2.5 to 2.3
  • Creep aggro cooldown increased from 2.5 to 3.0
  • Lane creeps vision reduced from 850/800 to 750 

NEUTRALS

  • Neutrals now spawn every minute instead of every 2 minutes
  • Neutrals now give 20% less XP and Gold
  • Neutrals XP and Gold now increased by 2% every 7.5 minutes 

CREEPS

  • Siege damage type vs structures increased from 150% to 250%
  • Siege creeps HP increased from 550 to 825
  • Siege creeps spawn rate reduced from every 7th wave to every 10th wave
  • Extra Ranged/Siege creeps now spawn at 40 minutes instead of 45

ATTRIBUTES

  • All hero strength growth increased by 0.3 
  • Regeneration coming from strength increased from 0.03 HP per point of Strength to 0.06
  • Reduced base HP regen by 0.25
  • Intelligence's Spell Amplification from 1% per 15 to 1% per 14
  • Mana per point of Intelligence reduced from 12 to 11
  • Base mana increased from 50 to 75

ECONOMY

  • Reduced melee creeps base XP bounty from 45 to 40
  • Reduced melee creep gold bounty upgrade from 3 gold per cycle to 1 gold per cycle
  • Melee/Ranged Barracks team bounty reduced from 275/225 to 225/150 to each player
  • Roshan team bounty reduced from 200 to 150
  • Shrine team bounty from reduced 150 to 125
  • Death cost from 100 + NW/50 to 50 + NW/40
  • Tier 3 Tower Team Bounty from 240 to 200
  • Tier 4 Tower Team Bounty from 280 to 200

GENERAL CHANGES

  • Illusion gold/XP bounty from 5 + Level to 2 * Level
  • Illusion building damage reduction from 50% to 60%
  • Buyback cooldown increased from 7 minutes to 8 minutes
  • Roshan now drops cheese from the second death instead of the third
  • Roshan armor bonus per upgrade interval increased from 1.1 to 1.3
  • Powerup Runes now spawn different runes on both sides of the river after 40 minutes
  • Uphill miss chance no longer applies to flying units (e.g. Batrider using Flying)
  • Fixed various pathing issues with the bottom Dire creeps between Tier 1 and Tier 2
  • Towers bonus armor based on nearby enemy heroes AoE increased from 1400 to 1600

RESPAWN TALENTS

  • Replaced all 42 Respawn Talents in the game
  • Warlock: Summons a Golem on death (Level 20)
  • Pudge: +1s Dismember Duration (Level 20)
  • Magnus: +500 Skewer Range (Level 25)
  • Lone Druid: +50% Spirit Bear Magic Resistance (Level 20)
  • Lina: +40 Movement Speed (Level 15)
  • Enigma: +1 Malefice Instance (Level 20)
  • Earthshaker: +350 Fissure Range (Level 20)
  • Clockwerk: +40 Battery Assault Damage (Level 20)
  • Bristleback: +10% Spell Lifesteal (Level 20)
  • Earth Spirit: Geomagnetic Grip Targets Allies (No longer tied to Scepter, Enchant Remnant unchanged)
  • Enchantress: +6% Impetus Damage (Level 25)
  • Brewmaster: +2s Thunderclap Slow (Level 20)
  • Beastmaster: +1 Boar Summoned (Level 15)
  • Zeus: +0.5s Lightning Bolt Ministun (Level 20)
  • Lycan: +12 Feral HP Regen (Level 15)
  • Crystal Maiden: +50 Freezing Field Damage (Level 20)
  • Shadow Shaman: +4 Wards Summoned (Level 20)
  • Visage: Soul Assumption Double Strike (hits a random second target within cast range, prioritizes heroes)
  • Winter Wyvern: +1s Cold Embrace Duration (Level 20)
  • Witch Doctor: +2 Cask Bounces (Level 15)
  • Legion Commander: +10% Moment Proc Chance (Level 20)
  • Keeper of the Light: +300 Chakra Magic Mana (Level 15)
  • Dazzle: +25 Poison Touch DPS (Level 20)
  • Treant: +40 Leech Seed Damage/Heal (Level 25)
  • Sand King: -50 Epicenter Attack Slow (Level 15)
  • Venomancer: +14% Poison Sting Slow (Level 25)
  • Ancient Apparition: +8% Ice Vortex Slow/Resistance (Level 20)
  • Chen: +1000 Creep Health (Level 20)
  • Disruptor: +40 Thunder Strike Damage (Level 15)
  • Elder Titan: +200 Mana (Level 10)
  • Io: Tether Stuns (Level 25)
  • Jakiro: Macropyre Pure and Pierces Immunity (Level 25)
  • Lion: +75 Cast Range (Level 10)
  • Nature's Prophet: Removed Teleportation Cooldown (Level 25)
  • Oracle: +0.75s Fortune's End Max Duration (Level 10)
  • Phoenix: +20% XP Gain (Level 10)
  • Pugna: +1s Decrepify Duration (Level 15)
  • Shadow Demon: -1.5s Shadow Poison Cooldown (Level 20)
  • Spirit Breaker: +30% Greater Bash Damage (Level 20)
  • Templar Assassin: -8 Meld Armor Reduction (Level 25)
  • Undying: +15 Health Regeneration (Level 10)
  • Techies: +250 Attack Damage (Level 25)
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Kurtis Chan
About the Author
Amateur writer and intern at Gamehubs who is an e-Sports enthusiast (mainly on League of Legends and Overwatch). Still saving up for a PS4.....
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