Call of Duty: WWII excludes passive health and ammo recovery from campaign mode

By Kin Boon on Apr 27, 2017

Activision’s latest entry to its longstanding Call of Duty series, COD: WWII was officially revealed yesterday, with a bunch of information that’ll put fans aboard the hype train. Besides standard details about the release date, Season Pass, and special editions, we also get to know about the campaign and multiplayer mode in detail. It seemed like a standard affair for a Call of Duty shooter, but developer Sledgehammer Games might be taking the campaign mode to a new direction by removing passive health and ammo recovery.

Past entries of the franchise are known for having auto health recovery, while ammo regeneration has only been introduced in modern titles such as Infinite Warfare. It’s a sensible decision to scrap ammo recovery in Call of Duty: WWII considering the classical era it's set in, but the lack of health regeneration will definitely change things up. You’ll have to rely on your squadmates to get health packs, ammunition, or even covering fire. This will add more weight to the general gameplay, as you’ll have to be more aware of your surroundings and plan your move ahead.

On top of the changes in era and setting, this will probably please longtime fans of the series, who have been hoping for Activision to do something different instead of repackaging futuristic concepts over and over again. Call of Duty: WWII will drop on November 3 for PlayStation 4, Xbox One, and PC, with a private beta coming first to PS4 later this year.

Source: Game Informer

Kin Boon
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Just your 'average' media newbie. Have interest in gaming (duh), superhero series, and I enjoy getting engage in conversations about footy. With that said, slight biasedness might be present if we are talking about Chelsea FC. Hope to see the world with my own pair of eyes in the future instead of viewing it through Instagram or Snapchat filters.
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