Bethesda is working on some large projects, says Todd Howard

By Melvyn Tan on Feb 20, 2017

We know that Bethesda is working on the Nintendo Switch version of The Elder Scrolls: Skyrim and Fallout 4's VR version, but what else? Thanks to Glixel, we have some (mostly vague) answers to that question.

Bethesda Game Studios executive producer Todd Howard revealed through an interview that there were three games being worked on, though no titles were given. Two of them are "classically Bethesda" games, which I assume means that they're massive open world RPGs with numerous bugs planned for launch (just kidding, Bethesda fans. Mostly, at least). The other game is a mobile title.

"We've got a good number of projects on the go," said Howard. "We're bigger now and we do want to be putting out more stuff. We have two larger projects that are more classically the scale of what we do, but even bigger. We overlap the projects so we're working on them at the same time, but they're staggered," he teased. "I can't talk a lot about them, but I can say that they're bigger than anything we've ever done. They're a bit different, but definitely in the wheelhouse that people are used to from us."

"Even bigger" huh? For open world fans, the sure sounds like good news, and one wonders if Bethesda is trying to one-up The Witcher 3 in size. If they are, don't expect to see a new Elder Scrolls game as a challenger though, at least no yet. As this tweet from Bethesda's PR and Marketing Vice President Peter Hines shows, there's no Elder Scrolls VI in development currently. Could we be looking at some at least one new IP then, and perhaps another Fallout game?

As for the mobile game, Howard said that it's "a very different style game, unique in the space. There isn't something else we're looking at for style." That's about all the details he revealed, although he mentioned gaining lessons from Fallout Shelter's development.

"It was a huge surprise to us," he said. "Particularly how successful it was. We've got – what – 75 million players now? The one takeaway was that the game is somewhat unique, so for the thing we're doing next we wanted to continue to do that. We need to not look too hard at what's working well for other people."

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Melvyn Tan
About the Author
A secretly eccentric college student who writes occasionally for Gamehubs and mostly plays shooters on PC. His gaming interests also extend to sneaking around in sizeable environments, slashing at things and commanding glorious armies. He prefers his turn-based strategy games to involve miniatures and dice however, and hopes to experience the whole of NieR: Automata soon.
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