Interview: Norio Furuishi, Associate Producer For Dx2 Shin Megami Tensei Liberation

By Dale Bashir on Aug 15, 2018

After the release of Dx2 Shin Megami Tensei Liberation, the fine folks at Sega and Go Game invited us to their offices in Singapore, to interview associate producer of the mobile title, Norio Furuishi. Furuishi-san is no stranger to the video game world, having been working for Sega for more than 2 decades, bringing us games such as Virtua Tennis 4, Dinosaur King, and a number of games in the Virtual-On series. He’s now spearheading the development of DX2, and we were sure to ask some of the burning questions fans have in mind.

What inspired the game?

Mainly, Shin Megami Tensei 3: Nocturne. The system of the “Press Turn battle” of the third game of the series was integral to this game. I’ve referenced many part of Shin Megami Tensei 3: Nocturne in Dx2, including the direction of the 3D battles, the aforementioned “Press Turn battle” etc.

As we were considering to release this game worldwide, we did not want to make it a Japan-style gacha game, but rather a type of game where the player can strengthen their party by doing continuous Fusion between the many monsters they can capture.

Does this take place within the timeline of any of the game’s instalments?

I would like players to play the game and leave it to their imagination. But we developed this title with it not being within the core Shin Megami Tensei timeline, but a completely new Shin Megami Tensei saga.

Is it part of the bigger Shin Megami Tensei series or just a spin-off?

It may be more appropriate to consider it as a derivative series of the Shin Megami Tensei series, just like the Persona games or the Devil Summoner series for example.

Will we see anything related to the upcoming Shin Megami Tensei V in this game?

Sorry, this is not something I can comment on.

Usually, Shin Megami Tensei has been a console game. What was the decision behind making Dx2 Shin Megami Tensei Liberation a mobile title?

When ATLUS joined the Sega Group, I immediately wanted to do something together. At that time, we had a in-house competition and I made a proposition about what I would like to do with the Shin Megami Tensei series. It got approved by the board and I eventually presented my plans to ATLUS.

Also we wanted to make something for smartphones and the Shin Megami Tensei series fit the bill. It was appropriate since we are also big fans of the Shin Megami Tensei series in first place.

How has the reception of the game been so far in Japan?

After 6 months I’m proud to confirm the game has been downloaded more than 5 million times in Japan already! Reviews are high as well. We are currently running a half year anniversary campaign and the response from players is great!

What meaning does the “Liberation” subtitle bring to the entire game?

We put in a lot of meaning into the word of “Liberation” (meaning release of something), like battles against the Acolytes and save the world, solving various incidents. Furthermore, we wanted to release this title that are not bound by the framework of other mobile games.

Will we see a mobile Persona game after Liberation’s English release?

Sorry, I cannot comment on this question.

Are there any particular monsters or features that the team was very excited to implement into the game?

Please check out our highly rendered demons in the game, the return of “Press-Turned Battle”, and a distinctive world view of Shin Megami Tensei that our team has put a lot of effort into! Also, the 3D dungeons known as “Aura Gate”, where players can explore dungeons in full 3D, just like in the original Shin Megami Tensei games.

Will more Demons be added to the game? Will there be variations on current demons for special events i.e. Christmas or Halloween variants?

We are considering to add in new demons on regular basis. For the question regarding demons in special holidays, if there are demons that matches the event we could consider. As of right now we would like players to enjoy the game itself.

Will there be a multiplayer Raid mode coming to the game?

We are thinking about various additional factors, but we are prioritising on making current PvP and quests more enjoyable to the users.

Will you let players group up in Guilds or Clans?

As we released this title, we implemented group chat and some social elements. You can ask help from your friends during the game for example, and also there’s PvP in the Aura Gates in the game. Later on, we are planning to add “Guild elements” in it. So look forward to that.

Will we see a crossover with other games, like Persona, Sonic or any other third-party property?

We’re constantly thinking about some possible crossovers of course, but first thing first, we would really like to have players enjoy this title as it is. So at this moment there no plans or announcement regarding crossover events.

Is there any secrets hidden in the game that no player has found yet?

This game is made for a wide release, so there are no easter eggs so to speak. However, please keep in mind that there are lots of new elements and new features that are still being kept secret so please look forward to it.

And there you have it folks, Furuichi-san has spoken. Hopefully some of you DX2 fans found the answers you were looking for. Special thanks to Sega and Go Game for organizing the opportunity for this interview. Download the game for free on IOS and Android right now. Keep up with Gamehubs on Facebook and Twitter to be up to date on all things gaming.

Dale Bashir
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